Ten-te Studio — Remote

A new studio.
Built by veterans.
Building one game
at a time.

Fully remote game development studio with team hubs in Europe and Asia.

Join the team

Sec.01 / Studio

Who is building this

Veteran-run

Backgrounds across AAA outsourcing, RPG and narrative design, and live-ops production. People who have shipped, and know what shipping costs.

Remote-first

Async by default, documentation-driven, collaborators spread across a dozen time zones. No one is waiting on a meeting to do their job.

Europe × Asia

Team hubs on two continents. Production is built around where great artists actually live, not around one office.

Sec.02 / Project

In production

Project 01 — In production

Project Ten

A stylized anime-mecha character-collection game. Unity, PC. Fully financed through launch and into live-ops. More when it’s ready.

  • EngineUnity
  • PlatformPC
  • FundingSecured
  • StatusProduction

Sec.03 / Join

We hire craft,
not resumes.

Contract-first, with paid test tasks — we do not ask for free work. Invoices are paid on time, every time. Real names or pseudonyms, both welcome.

Our current title contains mature (18+) content — applicants should be comfortable with that.

Open roles

Lead 3D Animator Anime / Adult Senior Remote
  • LevelSenior
  • TypeFull time
  • LocationRemote
  • RateNegotiable

Ten-te is a newly funded studio building a stylized anime-mecha adult game in Unity (PC) — a character-collection title with a launch roster of 20 characters and ongoing content updates after release.

The role

You are the animation quality bar of this project. As Lead Animator you’ll build and run a distributed team of contract character animators — setting the style, owning the standards, reviewing every delivery, and keeping the pipeline into Unity clean. This is a player-coach role: you lead the team and you animate, with the flagship scenes going through your hands.

Anime style is non-negotiable. Our game lives or dies on anime animation language — snappy timing, expressive holds, smears, exaggeration, appeal. We’re looking for a lead whose reel proves they don’t just execute this style, they can define it for others and defend it in review.

For which tasks (responsibilities)

  • Style: define the project’s animation style guide and reference library; set what “on-model motion” means for this game and hold every delivery to it.
  • Standards: rig conventions, export and naming standards, scene scoping norms, and the definition of done.
  • Review: structured feedback on all team deliveries — clear, actionable, and fast enough to keep 5–6 animators unblocked.
  • Pipeline: animation integration into Unity (Mecanim states, Timeline, humanoid retargeting, blendshapes) and engine-side debugging when something breaks between DCC and build.
  • Team: run paid test-task evaluations, participate in hiring, onboard new animators onto the rigs and standards, and mentor the junior half of the bench.
  • Hands-on: animate the showcase and highest-complexity scenes yourself, including multi-character work.

Requirements

  • 5+ years of 3D character animation for games or animation production, with senior-level body mechanics, weight, and timing.
  • A reel that demonstrates anime-style animation — or stylized work close to the genre.
  • 1+ years leading, mentoring, or directing other animators (formal lead title not required — proven review-and-feedback experience is).
  • Expert in Blender or Maya; fluent in delivering into Unity pipelines (Mecanim, Timeline, retargeting, FBX hygiene).
  • Ability to scope work realistically and plan team capacity against a production schedule.
  • Clear written communication for async, remote, documentation-driven collaboration.
  • Working English.
  • All work must be original — no ripped or ported game assets.
  • Applicants must be 18+.

Nice to have

  • Mecha / hard-surface animation experience.
  • Rigging knowledge or technical animation background (tools, scripts, pipeline automation).
  • Prior work on mature (18+) projects.
  • Experience running distributed contractor teams.

How to apply

Please send your reel/portfolio (flag NSFW links clearly), your timezone, availability (hours/week), and expected rate. If you have any anime-style animation, please include it in your showreel.

Apply: hr@ten-te.com

3D Character Animator Anime / Adult Middle Remote
  • LevelMiddle
  • TypeFull time
  • LocationRemote
  • RateNegotiable

Ten-te is a newly funded studio building a stylized anime-mecha adult game in Unity (PC) — a character-collection title with a launch roster of 20 characters and ongoing content updates after release.

For which tasks (responsibilities)

  • Character interaction scenes: loop-based animations with speed variations, transitions, and climax sequences.
  • Multi-character scenes.
  • Work on shared humanoid rigs across standardized body types, including mecha elements.
  • Facial expressions and blendshape work on key scenes.

Technical expectations

  • Strong command of Blender or Maya for character animation.
  • Experience producing game-ready animation: clean FBX exports, consistent naming and file conventions, engine-friendly rig practices.
  • Familiarity with Unity animation workflows (Mecanim, Timeline, humanoid retargeting) or proven ability to deliver into engine pipelines.
  • Ability to work to defined scoping norms and a steady delivery cadence within a structured production schedule.
  • Comfortable iterating through a lead-driven review and feedback process.
  • Effective async remote collaboration with reasonable overlap with European business hours.

Requirements

  • 2+ years of 3D character animation experience (games or animation production).
  • Strong body mechanics, weight, and timing; confident with loops and cycles.
  • Understanding of anime genre and style.
  • Clean technical habits: rig discipline, non-destructive workflows, reliable FBX exports.
  • Portfolio or reel — NSFW samples are a plus but not mandatory if your body-mechanics work is strong.
  • Comfortable with explicit adult content within the project’s content list.
  • All work must be original — no ripped or ported game assets.
  • Working English.

Nice to have

  • Experience delivering animation into Unity (Mecanim states, Timeline, humanoid retargeting).
  • Anime-style animation sensibility (snappy timing, holds, smears).
  • Mecha / hard-surface animation experience.
  • Prior work on adult or 18+ projects.

How to apply

Please send your reel/portfolio (flag NSFW links clearly), your timezone, availability (hours/week), and expected rate.

Apply: hr@ten-te.com

Not listed? Send work anyway.

Apply: hr@ten-te.com